PD & EMS Rules
PD RULES
- Firing towards PD (Safe Zone) is FRP. If PD cannot leave the PD Safezone, they may fire out but can only hold the area for a maximum of 20 minutes.
- PD can arrest a player with a government-issued warrant anywhere (Safe Zone, Gang House, City Limits).
- If a player is not part of an ongoing robbery or shooting situation, getting involved is FRP.
- If caught with an illegal weapon in public, PD can handcuff and confiscate the weapon.
- All on-duty officers can be involved in unexpected or 144 situations.
- On-duty PD officers cannot be taken hostage or kidnapped.
- Taking a hostage against PD for resources or cash is FRP.
- Dead players cannot re-enter PD situations unless revived by CMD (suspect may flee but cannot attack PD).
- If revived by Combat Medic, you must surrender and cannot flee.
- No re-initiation after 144. Open war cannot be declared against PD.
- PD may impose jail time (15–30 mins) for cop baiting or unwanted triggering.
PD HIERARCHY
- PD hierarchy is not based on numbers or gun power. Even a single PD officer must be respected.
ENGAGING PD
Players may fire at PD only if:
A) PD initiates firing.
B) PD declares 144 during active city firing (only those involved may engage).
C) An arrest warrant or wanted action is initiated against you.
Players may fire at PD only if:
A) PD initiates firing.
B) PD declares 144 during active city firing (only those involved may engage).
C) An arrest warrant or wanted action is initiated against you.
- If PD attempts to arrest you for a crime, you may flee but must not fire.
- If wrongly cuffed, you may explain with proof or raise a complaint with POV.
- Following PD commands is mandatory.
- PD must be treated with respect.
- PD cannot jail or fine without solid reason.
- PD power misuse will face strict action.
- PD will not respond outside city limits unless witnessed or informed.
- Trespassing government areas is prohibited.
- In water robberies, robbers must return to shore when announced (boats allowed only if pre-planned, swim max 5 mins).
PD PROCESSING RULES
- PD can process robbers on the spot only for Shootout robberies (Dock, Factory Heist, Art Heist).
- Store robberies must be processed strictly at Police HQ.
- If PD wins a shootout robbery, PD must carry bodies outside the zone, revive with EMS help, and then process.
- PD must strictly process outside the robbery zone.
PD CONDUCT & REQUIREMENTS
- Attendance is mandatory for all PD meetings; only then will officers receive promotions.
- Acquiring PD job and going inactive without any prior information: those officers will be blacklisted and jobs won't be given.
- No Illegal PD RP.
- There should be no changes in PD outfits.
- Hair cut and hair colour should be professional.
- Tattoos are not allowed.
- PD officers must follow hierarchy and maintain proper communication decorum.
- If any officers fail to adhere to the above rules, PD heads have the right to terminate them without any prior information.
EMS RULES
- EMS will NOT revive carried or burnt bodies.
- Stealing EMS vehicles is FRP.
- Disrespecting EMS officers is FRP.
- EMS will not attend illegal area cases.
- On-site killings: body will be taken to hospital and revived.
- If shooting for fun, EMS revives once with warning. Repeated names in MDT will not be revived.
- If EMS revives you, you may continue situation only within 4-block postal area.
- If revived by EMS in PD situations, you may flee but cannot fight PD (PD will use non-lethal force).
- EMS must have minimum 4 units active in city.
- EMS assets are non-transferable.
- EMS units cannot engage in illegal activities on-duty. Off-duty illegal actions will lead to job termination.